Gustavo Santaolalla – The Last Of Us (Original Score - Volume II)
Label: |
Sony Computer Entertainment America – 19075927121 |
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Format: |
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Country: |
US |
Released: |
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Genre: |
Stage & Screen |
Style: |
Video Game Music |
Tracklist
A1 | Fleeting | 3:00 | |
A2 | All Gone (Seasons) | 2:00 | |
A3 | Evasion | 1:20 | |
A4 | All Gone (Partners) | 2:17 | |
A5 | Cause and Effect | 2:14 | |
A6 | All Gone (Reunion) | 1:48 | |
A7 | Stalking | 1:59 | |
B8 | Left Behind Together | 2:43 | |
B9 | The Capitol | 3:21 | |
B10 | Head Rush | 3:25 | |
B11 | Wandering | 2:06 | |
B12 | All Gone (Overcome) | 1:52 | |
B13 | Unstable | 1:50 | |
C14 | The Last Of Us (Astray) | 3:28 | |
C15 | Answers | 1:14 | |
C16 | Drawn In | 1:09 | |
C17 | Apprehension | 1:32 | |
C18 | The Path (Vacant) | 2:59 | |
C19 | Convergence | 2:49 | |
C20 | Shadows | 0:58 | |
D21 | No Mercy | 2:34 | |
D22 | Fleeting (Affection) | 1:47 | |
D23 | Extinction | 1:55 | |
D24 | Consumed | 4:14 | |
D25 | Left Behind | 3:55 |
Companies, etc.
- Mastered At – Precision Mastering
- Recorded At – Eastwest Studios
- Recorded At – Ocean Way Nashville
- Pressed By – GZ Media – 184436E
Credits
- Artwork, Layout – Sam Wolfe Connelly
- Composed By, Performer – Gustavo Santaolalla
- Coordinator [Production Coordinator] – Lucia Peraza
- Drums, Percussion – M.B. Gordy
- Engineer [Assistant Engineers For Drums And Percussion] – Keith Munson
- Engineer [Assistant Scoring Engineers] – Nick Spezla
- Executive-Producer – Chuck Doud
- Leader, Contractor – Alan Umstead
- Mastered By – James Plotkin
- Mixed By [Additional Mixing] – Marc Senasac
- Mixed By [Mixing Engineers] – Gustavo Santaolalla
- Performer [Orchestral Score] – The Nashville Scoring Orchestra
- Producer – Jonathan Mayer (2)
- Producer [Associate Music Producer] – Scott Hanau
- Programmed By [Virtual Instrument Programming] – Andrew Buresh
- Recorded By [Drums And Percussion] – Marc Senasac
- Recorded By [Orchestra] – Marc Senasac
- Recorded By, Edited By – Aníbal Kerpel*
- Sound Designer [Symphonic Sound Design] – Tim Davies (3)
Notes
Issued in a gatefold jacket with obi strip & double-sided insert with credits.
Mastered at Precision Mastering, Los Angeles, CA.
Drums and percussion recorded at East West Studios, Hollywood, CA.
Orchestra recorded at Ocean Way Studios, Nashville, TN.
Mastered at Precision Mastering, Los Angeles, CA.
Drums and percussion recorded at East West Studios, Hollywood, CA.
Orchestra recorded at Ocean Way Studios, Nashville, TN.
Barcode and Other Identifiers
- Barcode (Text): 1 90759 32491 2
- Barcode (Scanned): 190759324912
- Matrix / Runout (Side A runout): MOND-029-2 184436E1/A
- Matrix / Runout (Side B runout): MOND-029-2 184436E2/A
- Matrix / Runout (Side C runout): MOND-029-2 184436E3/A
- Matrix / Runout (Side D runout): MOND-029-2 184436E4/A
Other Versions (3)
View AllTitle (Format) | Label | Cat# | Country | Year | |||
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New Submission
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The Last Of Us, Vol. 2 (Video Game Soundtrack) (25×File, AAC, Album, 256 kbps) | Sony Computer Entertainment | none | 2014 | |||
New Submission
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The Last Of Us, Vol. 2 (Video Game Soundtrack) (25×File, FLAC, Album, 24bit, 48kHz) | Sony Computer Entertainment | none | 2014 | |||
New Submission
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The Last Of Us (Original Score - Volume II) (2×LP, Album, Limited Edition, Reissue) | Sony Computer Entertainment America | MOND-029-2, 19075927121 | US | 2019 |
Recommendations
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2021 USA & CanadaVinyl —12", 45 RPM, EP, Stereo
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2018 USVinyl —7", 45 RPM, Single, Limited Edition, Stereo
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2019 USVinyl —LP, 45 RPM, Album, Limited Edition
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Reviews
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Great sound quality, wicked coloring, great pieces from the DLC. Get this if you love The Last of Us.
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Wonderful music, but unfortunately my copy has some issues on sides c/d. Not quite sure but there may be some no fill sections on the record. or it's just dirty. brush wouldn't do a difference, maybe I need to go deeper, which I can't as of now, I don't own a wet cleaning machine or something else. and kinda afraid to do it manually myself.
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I beg Mondo to use GZ Media for every release. This is a million miles away from the Rainbow pressings Mondo often release. I almost gave up buying Mondo releases until I noticed the pattern, if its pressed at Rainbow, avoid it like the plague. This pressing is stunning in every way. Can't rate it highly enough.
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Release
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